Hi, I'm

Philip Lindstøl Svenningsen

Software & Game Developer, Artist

About Me

I'm a software developer and graduate from UiB & HVL, with an MSc in Software Engineering. I have been making games and publishing them online since 2018.

Skills

Languages

  1. C++

  2. C#

  3. GLSL

  4. JAVA

  5. PYTHON

  6. HASKELL

  7. JavaScript

  8. GML

Tools & Frameworks

  1. Gamemaker Studio 2

  2. OpenGL

  3. GIMP

  4. Audacity

  5. Unity

  6. OpenXR

  7. Blender

Design

  1. UI / UX

  2. Pixel Art

  3. Game Design

  4. Sound Design

  5. 3D Modelling

Research

Toolkit For Interactive Terrain Modelling Using Material Simulation

Masters Thesis @ UiB & HVL

Integrating material simulation into the terrain modelling process, to allow for direct manipulation of materials such as water, sand, lava etc. using real-time simulation algorithms

Projects

UPWARDS

VRINN Awards 2025 ✽ Best Student XR Experience

An AR platformer that lets you directly interact with the level right in front of you. While at the same time controlling the character navigating that same level, using your controllers.

Unnamed "Tulip Game"

2025 - Now

A bizarre exploration game currently under development. With procedurally generated worlds using layered perlin noise & handmade spritework inspired by the work of Splendidland.

Planetary Grapple

Ranked #1/261 - Innovation Category
in Blackthronprod Game Jam #2 (2019)

2D physics game about exploring open space and gathering pieces of a broken world

Quite So Medieval

2022

Puzzle exploration game in a large open world with many unique locations, featuring several endings, secrets and upgrades to find.

Mario Maker Menu Application

2023 - Now

Custom made menu application for to track collectibles in mario maker levels. All menu functionallity written from scratch in
Gamemaker Studio 2

AMGT

2023

"Apricot Mountain Generator Toy"
Terrain generation toy that generates unique 2D terrain on request, using Wave Function Collapse

WebGL raytracer

2024

WebGL raytracer and rasteriser applications. With custom written GLSL shadercode

Yoshi's Island builder

2023

Interactive application that allows the user to build their own version of the Yoshi's Island title screen.

Colourfish

2024

Colour picker written entirely in Haskell, using Cabal and the GLOSS graphics library

And many more...

Always working on different projects. These are just a few

Design Work

Logo for Programmerbar (UiB)

Colourfish (logo)

Coat of Arms

Pixel Art Creatures