About Me
I'm a software developer and graduate from UiB & HVL, with an MSc in Software Engineering. I have been making games and publishing them online since 2018.

Skills
Languages
C++
C#
GLSL
JAVA
PYTHON
HASKELL
JavaScript
GML
Tools & Frameworks
Gamemaker Studio 2
OpenGL
GIMP
Audacity
Unity
OpenXR
Blender
Design
UI / UX
Pixel Art
Game Design
Sound Design
3D Modelling
Research
Toolkit For Interactive Terrain Modelling Using Material Simulation
Masters Thesis @ UiB & HVL
Integrating material simulation into the terrain modelling process, to allow for direct manipulation of materials such as water, sand, lava etc. using real-time simulation algorithms
Projects
UPWARDS
VRINN Awards 2025 ✽ Best Student XR Experience
An AR platformer that lets you directly interact with the level right in front of you. While at the same time controlling the character navigating that same level, using your controllers.
Unnamed "Tulip Game"
2025 - Now
A bizarre exploration game currently under development. With procedurally generated worlds using layered perlin noise & handmade spritework inspired by the work of Splendidland.
Planetary Grapple
Ranked #1/261 - Innovation Category
in Blackthronprod Game Jam #2 (2019)
2D physics game about exploring open space and gathering pieces of a broken world
Quite So Medieval
2022
Puzzle exploration game in a large open world with many unique locations, featuring several endings, secrets and upgrades to find.
Mario Maker Menu Application
2023 - Now
Custom made menu application for to track collectibles in mario maker levels. All menu functionallity written from scratch in
Gamemaker Studio 2
AMGT
2023
"Apricot Mountain Generator Toy"
Terrain generation toy that generates unique 2D terrain on request, using Wave Function Collapse
WebGL raytracer
2024
WebGL raytracer and rasteriser applications. With custom written GLSL shadercode
Yoshi's Island builder
2023
Interactive application that allows the user to build their own version of the Yoshi's Island title screen.
Colourfish
2024
Colour picker written entirely in Haskell, using Cabal and the GLOSS graphics library

And many more...
Always working on different projects. These are just a few
Design Work
Logo for Programmerbar (UiB)

Colourfish (logo)

Coat of Arms

Pixel Art Creatures






